Now included:
Ninja stuff!
One of the greatest disappointments that MW had in store for me was
Bethesda's idea of a katana:
This is a halfway decent knife perhaps, but sorry Bethsoft, a katana
looks different. Quite different.
So, after looking around a bit
I found two katanas in the MW modding community. One was done by
Proudfoot, which unfortunately wasn't up to my expectations either, and
another done by Rhedd which was very nice, but unfortunately not for
download.
Conclusion: Time to get to work. The fruits of my labour can be seen
below: |
This
is what proper katana look like. With ~500 polys per model and a bunch
of textures it's not cheap, but elegance has its price... |
some in-game screenshots:
I also replaced the daedric katana set.
modifying the models above yielded the following results:
No more uber-long dai-katana. 25% blade length increase is really more
than enough!
I also renamed them from dai-katana to no-dachi, which is a more
correct term.
yup, the hamon and those runes glow in the dark.
For those who like to dual-wield, I also included parrying wakizashis
in the mod.
The mod requires Tribunal for leveled list scripting functions.
If you don't have Tribunal, you'll have to take my .nif files and
assemble the mod yourself, sorry.
If you like, get it here:
ktx_real_katana_1.2.zip
(592 kb)